![]() ![]() ![]() Set the MEL procedure called when a work area is deleted in HyperShade Set the MEL procedure called when a new work area is added to HyperShade Until this functionality is better tested. Show nodes upstream from the specified nodeĮnable or disable remembrance of user defined layouts. Unhide the upstream nodes from the specified node. Objects on the selection list that have shaders. Select the material nodes in the shader network for all the shaderNetworksSelectMaterialNodes( -smn) Show the shader network for all the objects on the selection list that Then the shading group will not be shown. Shading group has a displacement or volume map these will be shown. Show the shader network for the specified material node. Set the work area to the existing named work area Typically called prior to rebuilding a folder inįor all selected nodes remove user defined swatches if the node has one Reset the Hypershade panel to its initial state. We will use the currently selected shder node as the input.Ĭreate a render node of the specified type and put user into drag and When this flag's argument is the empty string, The shader node can be either the shading group or the shader attached Select the objects which are attached to the specified shader node. List and that are in the current work area.ĭisplay only shapes that are connected to nodes in theĭisplay no shapes when graphing networks.ĭisplay no transforms when graphing networks. Name for the work area created by this commandĭo an incremental layout on all of the nodes in the current selection ![]() List all the upstream render nodes from the specified nodes. List all the downstream shader nodes from the specified nodes. List all the downstream render nodes from the specified nodes. If set to true dont rerender swatches when they change size as the userĮnable or disable incremental layout when making new nodes or connections Include the shading group if there is one If the node is a shader make sure duplicate Show nodes downstream from the specified nodeĭuplicate upstream nodes. When setting a work area, and the work area doesn't already exist thisįlag inicates a new graph should be created that is either a depend graph RMB context sensitive menu on nodes in the Visor Create folders. Node is created using drag and drop from the image browser or from the Hide the upstream nodes from the specified node.Ĭreate a node of the specified type. Push the current work area on to the stack and create a clear work area The node can either be a shading group or the shader node attached to the Keywordsrender, hypergraph, shader, hypershadeįlags assign, clearWorkArea, collapse, createNode, dependGraphArea, downStream, duplicate, fixRenderSize, incremental, listDownstreamNodes, listDownstreamShaderNodes, listUpstreamNodes, name, networks, noSGShapes, noShapes, noTransforms, objects, renderCreateAndDrop, reset, resetGraph, resetSwatch, setAllowsRegraphing, setWorkArea, shaderNetwork, shaderNetworks, shaderNetworksSelectMaterialNodes, snapShot, uncollapse, upStream, userDefinedLayout, workAreaAddCmd, workAreaDeleteCmd, workAreaSelectCmd Long name (short name)Īssign the specified shader node to renderable objects on the active list. HyperShade is undoable, NOT queryable, and NOT editable.Ĭommands for shader editing in the hypergraph ![]()
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